// particle system ascii file
// all systems begin with newSystem command
// followed by addPOP for each operator
// WARNING: THE C CODE ASSUMES THE OPLIST in CLOUDS is in ORDER DO NOT FIDDLE

		
group name:Sky enabled:1
newSystem count:40 name:Clouds warmup:100 enabled:1
addPOP type:PlaneEmitterS	point1:(0,0,50) point2:(0,0,70) velocity:(1.0,0,0) count:0.1 systemLink:1  lifespan:250
addPOP type:Noise2DWind		power:(0.003,0.03,0.000) scale:(0.01,0.01,0.05)
addPOP type:RGBAColorInit	color:(200,190,170,200)
addPOP type:TickAge
addPOP type:ColorFadeUpDown	death:250 fadeup:40 fadedown:40	mincolor:(200,190,170,0) maxcolor:(200,190,170,200)
addPOP type:KillByAge		death:250
addPOP type:UpdatePos_Vel
addPOP type:SetRenderStates	texture:$(GLOBAL)/FX/textures/cloud blend:alpha cull:None fog:0 SCISSORING:1 PRIORITY:6
addPOP type:RenderFlatQuad	size:75.0
